OS no escrow - PVP Server Base

OS no escrow - PVP Server Base

€120.00

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Foltone — FiveM Standalone Base

Full FiveM PvP server base. Zone capture, persistent leveling, 6 classes, multi-team rounds, custom NUI, RageUI admin menu — zero framework dependency. No ESX, no QBCore, no ox_lib. Just plug oxmysql in and run.

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Description

Foltone PvP is a complete standalone FiveM server base built for round-based PvP combat. N configurable teams fight to control a moving capture zone with persistent level & cash progression, 6 distinct playable classes with unique loadouts and abilities, permanent weapon unlocks, a full VIP system, priority queue, custom NUI menus, RageUI admin tools, server-side anti-cheat and Discord logging. The whole base runs on oxmysql only — no ESX, no QBCore, no ox_lib, no ox_inventory, no ox_target. It is also a full server base, not just a resource: includes server.cfg, cfx defaults and admin dependency.

Features

Round & Zone System

  • State machine – warmup → live → ending, fully automatic restart
  • AOP (Area of Operation) – configurable center & radius, world-render limited around it
  • Prio circle – moving capture zone that rotates every 5 min (configurable) inside the AOP
  • Score-to-win – team that reaches the score first wins the round (default 100)
  • Tick-based scoring with prio multiplier (2× inside the moving zone)
  • Round end screen with podium and per-round stats
  • Min-player gate before round starts

6 Playable Classes

  • Assault – carbine main weapon, armor-crate ability, full assault rifle tree (MK1 + MK2)
  • Medic – SMG main weapon, revive ability (3s, 50 HP, 30s cooldown), health-crate
  • Sniper – marksman/heavy sniper tree, mark-target binoculars ability (300m range)
  • Engineer – shotgun tree, engineer kit, prox mines, vehicle utility focus
  • Heavy – LMG tree up to Minigun, RPG & Grenade Launcher unlocks, ammo-crate ability
  • Scout – SMG/PDW tree, target-mark ability, bike-oriented vehicle pool
  • Each class has its own weapon tree, utilities and vehicle pool with level & price gates
  • All loadouts editable in a single shared/roles.lua file

Teams & Balance

  • 3 teams included (USA, Russia, Iran) – add as many as you want in config
  • Per-team ped models, blip colors, spawn, NPC and garage locations
  • Auto team balancer – configurable max spread, VIP bypass option
  • Per-team chat prefix & /t team-only mode
  • Gamertags above nearby teammates only
  • Friendly-fire safe combat (server-side validation)

Persistent Progression

  • Level 1 → 100 with configurable XP curve (default 1000 * (L^1.4))
  • Persistent cash economy
  • Permanent weapon unlocks – bought weapons stay in DB across sessions
  • Rewards : kill (50 XP / 100$), headshot bonus, long-range bonus (150m+), zone-tick, round-win bonus (500 XP / 1000$)
  • VIP boosters multiply XP & cash gains
  • Stats tracked – kills, deaths, headshots, captures, time played
  • /stats and /leaderboard commands

Class & Shop NUI

  • Unified class + shop interface (HTML/CSS/JS vanilla, no framework)
  • Pick a class, browse weapons / utilities / vehicles, see level-gated items
  • Permanent weapons stored in DB (player_weapons)
  • Consumables per-round (armor, grenades, smoke, flashbang, RPG, prox mines)
  • Vehicle garage – 17 default vehicles (bikes, cars, APCs, helis, jets, boats), level-gated
  • Weapon images included – just drop your own PNGs in nui/images/weapons/
  • Configurable theme (CSS variables exposed in config — accent color, radius, dark mode)

VIP, Boosters & Queue

  • 3 VIP tiers – Bronze (+10% XP/Cash), Silver (+20%), Gold (+30%)
  • Priority queue with reserved slots per tier
  • Team-balance bypass for higher tiers
  • Per-tier custom commands (/nick, /switch, /spectate)
  • Consumable boosters – XP +50% 1h, XP +50% 24h, Cash ×2 1h, Combo +50% 1h
  • Stacking math covered by unit tests (tests/boosters_math.lua)
  • VIP & ban expiration sweepers

HUD & Custom NUI

  • Team-select screen, class picker, shop, scoreboard (TAB)
  • Round-end screen with podium, MVP stats, round summary
  • Player profile menu (F6) – stats, VIP status, active boosters, cosmetics
  • Killfeed, hitmarker sound, floating +XP / +dmg text (CoD style)
  • Loadout HUD – 4-slot equipment display
  • Customizable crosshair – cross, dot, T, brackets
  • Cosmetics – player colors (white, gold, red, cyan, violet, green, pink, cyber), 2–6 char clan tag (validated)

Weaponry Feel

  • Per-weapon recoil & camera shake table (40+ weapons covered)
  • Scope handling per weapon
  • In-vehicle amplitude multiplier (5× default)
  • Native GTA weapons – no fake inventory layer, no desync

Spawn, Safe Zone & Downed State

  • Safe zone around team spawn (200m default) – no friendly damage
  • Downed / bleeding-out state – 60s timer, medic revive possible
  • Per-team spawn, NPC and garage points (per-map)
  • Map rotation system ready (1 map shipped, add yours in config)

Admin Menu (RageUI)

  • F10 opens the admin menu (RageUI, vendored)
  • 3 grades – Moderator, Admin, Super Admin (with * wildcard)
  • Granular permissions – kick, ban, unban, spectate, noclip, teleport, godmode, setLevel, setCash, forceEndRound, resetRound, viewLogs, tickets
  • Custom noclip – 6 speed steps, configurable alpha, dedicated key
  • Spectate any player
  • Ticket system for in-game reports
  • Full admin log stored in DB (admin_logs)

Anti-Cheat & Reports

  • Anti-flood on every net event (window/max-events/max-per-event, kick + optional ban)
  • Fingerprint bans – multi-identifier hashing
  • Kill corroboration – server-side validation window
  • Live detection – max health/armor, teleport (foot & vehicle), max speed, weapon-flag, coords divergence
  • Flag-to-kick & flag-to-ban thresholds with grace window
  • Player report system – toxic / cheat / teamup / grief / insult, cooldown protected
  • Configurable ban appeal URL

QoL & Logging

  • AFK system – auto-warn 250s, auto-kick 500s, excluded from scoring
  • Weather & time sync – freeze or dynamic, 15 weather types, blackout toggle
  • Discord webhooks – bans, reports, round results, anticheat flags (color-coded embeds)
  • World cleanup – no NPCs, no civilian vehicles, no police
  • Frozen time/weather optional (default 14:00 EXTRASUNNY)

Compatibility

  • STANDALONE – no framework, no ESX, no QBCore, no ox_lib, no ox_inventory, no ox_target
  • Single runtime dependency : oxmysql
  • RageUI vendored (no external resource to install)
  • Localization : English & French (fully translated, mirrored)
  • OneSync ready – required for server-side coords validation
  • Fully configurable (config.lua + shared/roles.lua)

Requirements

  • oxmysql (required – the only runtime dependency)
  • MySQL server (init SQL shipped – sql/init.sql)
  • OneSync enabled (required for server-side coordinate validation)
  • FiveM cerulean, Lua 5.4

Performance & Security

  • Optimized <0.40ms CPU (resmon)
  • Server-side validation on every net event – cash, XP, kills, captures, purchases never trusted to client
  • Rate-limiting helper on every event handler
  • Anti-flood wrap on RegisterNetEvent – loaded before any other module
  • Distance checks on every player-targeting action
  • Parameterized SQL everywhere (no concatenation)
  • Debounced DB flushes (5s window) – no save spam
  • Fingerprint ban hashing – harder to bypass than IP ban
  • Unit tests included for boosters math, cosmetics tag validation, queue sort
  • Asset escrow protectedconfig.lua, shared/roles.lua, locales/fr.lua, locales/en.lua, fxmanifest.lua remain editable
  • Full base shipped (server.cfg + cfx defaults + RageUI vendored) – only oxmysql to install

📖 Full Documentation

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